THE SHORT VERSION
Much like my assessment of Lian Hearn's recent work, there are times when my critical and subjective opinions clash. On the one hand, Deus Ex: Mankind Divided is a solid, visually luscious and intricately-detailed action-RPG that nonetheless could've done with a slightly meatier runtime and some more engagement in the main story arc.
On the other, though, it's a beautiful cyberpunk game that puts me back in the stylish trenchcoat of one of my favourite video game protagonists ever. There are call backs to the previous game, call forwards to the future ones, and all of it wrapped within the same immersive, Blade Runner-esque experience that made Deus Ex: Human Revolution such a joy to play.
So take this review for whatever it's worth. I am a sucker for Deus Ex and the cyberpunk genre, and was thus able to overlook a few of Mankind Divided's deficiencies (minor though they ultimately are). As a game critic, I thought it was an excellent addition to an already sterling year in gaming. As a fan of Deus Ex and cyberpunk, it's quickly become one of my new favourites.
STORY
Two years after Human Revolution’s ending put paid to the glorious golden age of human cybernetic augmentation – thanks to the Panchaea Incident, a tragedy where the global augmented community, or “Augs”, were driven into uncontrollable homicidal rage – the world has descended into chaos. Anti-augmentation sentiment permeates the globe, shunting the transhuman population into ramshackle ghettoes and oppressive police action cities like Prague.

Sounds pretty good, right? I should write marketing blurbs or something.
Where Human Revolution was more of a private eye, Neuromancer-via-Altered Carbon-style venture, Mankind Dividedmost readily resembles a hybrid of District 9, X-Men and 24. The latter is most evident in TF29’s home base which, underneath the city centre of Prague, more than a little resembles CTU Los Angeles. Adam’s new job as an Interpol agent quickly establishes that we’ve left the gumshoe-inspired investigative fancies of Human Revolution, and are instead being thrown headfirst into a more direct counter-terrorism allegory – for better or worse.

I’ll also say, without spoiling, that I feel we’re definitely being set up for sequels here. Human Revolution very concretely cordoned off its plot when it ended, providing a direct link to the original Deus Ex in its ending credits; by contrast, Mankind Divided instead communicates that there’s more yet to come. There’s still enough resolution in the ending we do get, though it comes quite abruptly and at a wholly unexpected place in the narrative which also leaves the game feeling a little shorter than Human Revolution. (EDIT: While they may not be full sequels, we do have confirmed story-based DLC coming shortly).

Of course, having engrossing plot only matters if you’ve got a set of solid game mechanics to get through it…
GAMEPLAY
…which, yes, you definitely do.
Bringing back most of the alternate FPS/cover-based-shooting approach from its predecessor, Mankind Divided has a much smoother player interface this time round. Shooting, takedowns, hacking and using/upgrading augmentations (including a few new “experimental” ones, like the ability to shoot nano-blades and activate bullet time) have been fine-tuned and turned into a much tighter experience. There really is no greater satisfaction than the weighty thud of knocking a foe out with an augmented fist, or using the new tesla wrist augmentation to zap enemies unconscious.

The big new feature is Breach, a standalone mode which represents hacking a computer as a first-person stylised,Portal-esque, sterile, trap-laden environment which the player needs to navigate. To be frank, I’m not a fan; Breach plays like a fairly uninvolving, somewhat repetitive puzzle add-on which contributes little of interest to the game. Its use in the main story is warranted, if a little on the tedious side, but it’s not the kind of thing I’d sink hours into all on its own.
There are also a New Game Plus feature and a difficulty setting memetically titled ‘I Never Asked For This’, which gives you one life for the entire game and deletes your save game if you die, no matter how far through the story you are. I foresee many controllers being snapped in frustration here, but on the other hand it’s always nice to cater to the Dark Souls-style crowd with a mode like this.
VISUALS


My only graphical quibble is that items and drawers which can be plundered no longer stick out as they did in the previous game. Rather than the gold outline in Human Revolution, interactive objects now have a thin white line around them, separating them from the rest of the background detail; there’s an optical augmentation you can use to find them more easily, but that sometimes feels like needless busywork. In opting to eschew its previous black-and-gold colour palette and going for the greyer industrial tone set by the original game, Mankind Divided inadvertently makes the scavenger hunt aspect a little more of a chore to accomplish.
SOUND AND MUSIC

The major aural criticism I have is to do with dialogue, and several characters’ in particular. I’m especially not keen on former SAS commando Jim Miller, Adam’s boss at TF29, who’s a thick-accented Australian with dialogue that is far from subtle in its delivery. I’m unsure as to whether it’s because of voice actor Vernon Wells, the vocal direction, or a combination of the two, but Miller just comes off as a loud Australian without anything resembling nuance in either his character or his vocal inflection. Almost every sentence Miller speaks throws me out of the experience, which is especially egregious when compared to the stellar vocal performances of Elias Toufexis as Adam and Victoria Sanchez as resident hacker Alex Vega. The same unfortunately goes for vocal legend Peter Serafinowicz’s turn as TF29 anti-Aug xenophobe Duncan MacCready, who’s similarly blatant and un-nuanced in his dialogue delivery.
But overall, the sound of Mankind Divided just enhances an already engrossing immersion factor. Put on some noise-cancelling headphones for this one, and stroll around near-future Prague for a bit in order to really get the full aural effect.
WRAPPING UP
As I said at the start, it’s difficult for me to be objective about a game which ticks all my boxes like this. Not to say it’s perfect, but my critical opinion does come coloured with the fact that I’m an easy target for cyberpunk.
But even so, I’d argue Deus Ex: Mankind Divided is still one of the best games of 2016, whether you’re a fan of the genre or not. It’s technically solid, narratively engrossing even when it’s not entirely gripping, visually spectacular and aurally immersive. My quibbles are only chips in the surface surrounding an extremely solid core experience, one which was so excellent that I started a new game immediately after finishing the main plot. Definitely worth checking out.
Deus Ex: Mankind Divided is available now for PS4, Xbox One and PC.
Review copy kindly supplied to Geek of Oz by Square Enix.